﻿using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;

namespace DevelopTools.UI
{
    public class UIButton : UIAction
    {

        public override void OnPointerEnter(PointerEventData eventData)
        {
            base.OnPointerEnter(eventData);
        }

        public override void OnPointerUp(PointerEventData eventData)
        {
            base.OnPointerUp(eventData);
        }

    }
}